14.0 World & Region Maps

World and region maps are used to track exploration of large areas by the party. You can make notes, label areas of interest, or mark tiles with colors to denote land owned by various factions, etc. Read more about each feature in the sub-guides below.

14.1 Creating a Map

Create a new map by clicking the green "New Map" button in the top right of the main Regional Maps page. Please note, you must be a GM or Cartographer to see this button.


First, choose a name for your map for easy reference later. If you are a GM, you will see a "Secret?" toggle that you can click to hide this map from players.


The next two dropdowns are Grid Across and Grid Down. These control how many tiles your map will consist of. A very large and detailed map will need more tiles, v.s. a smaller general map might need less tiles. If the image you are uploading already has a tile grid on it, simply count the tiles across and down and set the dropdowns accordingly. If your image does not have a grid overlay, start with something like 12 across and 12 down to get a basic idea. Larger maps will take longer to load. You can always come back and change this after you get started.


The next option is a "Disable Overlay" toggle. If "Yes", it will disable the entire colored map overlay which hides the image from your players. The grid and tile icons will remain. We recommend setting the map Secret and Disable Overlay to "Yes" while you set up, to make tile size and placement adjustments easier.


Next, select your image file to upload. Please keep in mind the file size limitations and your campaign storage space, as map files tend to be quite large.


Image Settings

The image settings below can also be set up on the map page by clicking the orange cog button on the right. It is easier when you can see the adjustments in real time.


The Image Width and Image Height override allow you to manually adjust your image size to better line up with your grid or allow for larger or smaller tiles. This is especially helpful if your image already has a grid overlay and you need to adjust the size to fit.


The Image Top Adjust and Image Left Adjust let you move your image underneath in order to help line up your grid.


Tile Settings

Choose your Tile Orientation depending on your needs or gameplay. You can choose from square, horizontal hexes or vertical hexes.


Set the Tile Size to your personal preference, or to help line up with your uploaded image. We recommend a minimum of size 100 for best functionality, and the default is 104.


Finish Up

Finally, you can add a description to your map. This is for notes only, and is currently only visible to Cartographers or GMs on the edit map page.


Click the blue "Create Map" button at the bottom to save. Please only click it once, as it may take a moment to generate your map.

14.2 Editing a Map

Content coming soon.

14.3 View Map Details

From your main Regional Maps page, click the blue "Explore Map" button to view that map.


If you are a GM, you also have access to the Map View Toggle at the top of the page. This allows you to toggle the overlay slightly so you can view the map image underneath. This will also show the content on your secret tiles.

14.4 Adding a Map Tile

While viewing one of your regional maps, hover over a tile on the map and you should see a gray "+" icon appear. Click this icon to open the tile form modal window. The form gives you many options to edit your map tiles.


Add a Label to your tile that will appear on the map. Use this to mark points of interest.


If you are a GM, you can use the "Secret?" toggle to hide the details of the tile from your players. This allows you to pre-populate the map with content and turn it on as your players explore.


The blue "Quick Create" button works the same as the button on the bottom of the form. It is just a faster way to create or update a tile since it is in a more convenient location.


The Status dropdown affects how the tile appears on the map. Mark the tile "explored" to hide the overlay and see the map image underneath that tile. Mark "unexplored" to keep the overlay on the image. Mark "discovered" to keep the overlay, but make it partially transparent so you can slightly see the image underneath.


The Color dropdown allows you to color the overlay and icons on that tile. Use this to denote various factions on a map, owned lands, danger areas, etc.


You can link a map tile to a Place by selecting one in the next dropdown. This will add a link in the tile details window.


Keep additional notes regarding tiles using the Notes text editor. These are visible once you click the tile.


You can also select up to three icons to display inside a tile. These are helpful to mark things like cities, forts, campgrounds, treasure, danger, etc.


When you are done, click the blue "Create Tile" button at the bottom.

14.5 View Map Tile Details

Content coming soon.